Friday, August 29, 2025

Review: Suicide of the West: How the Rebirth of Tribalism, Populism, Nationalism, and Identity Politics Is Destroying American Democracy

Suicide of the West: How the Rebirth of Tribalism, Populism, Nationalism, and Identity Politics Is Destroying American DemocracySuicide of the West: How the Rebirth of Tribalism, Populism, Nationalism, and Identity Politics Is Destroying American Democracy by Jonah Goldberg
My rating: 3 of 5 stars

This is a 3-star review.

I didn't finish the book because at roughly 1/4 the way through, I had already heard all of these arguments via his various podcasts.

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Review: The Devils

The Devils (The Devils, #1)The Devils by Joe Abercrombie
My rating: 4 of 5 stars

This is a 3.5-star review. Rounding up to 4 stars as it was an engaging read.

Consider the medieval world but where magic is real. There are vampires, mages, and werewolves. Elves are around but are considered evil. The relationships are either tortured or slapstick...and sometimes a bit of both!

At one point, the she-werewolf ends up fighting a he-werewolf. At least they start of fighting...

Something similar occurs at another point in the book when two armies are poised to destroy one another until their leaders...an estranged husband and wife...patch things up. Ah..l'amour!

The Pope is a pre-teen/early-teen girl who performs powerful magic on a whim.

And a street rat girl is plucked from the streets and told she is to the heir to an empire. A select team is assembled to see her installed on the throne. A vampire, a mage, a werewolf, an immortal fighter, an elf, and a jack of all trades.

Much jocularity ensues. Along with a lot of bloodshed and other forms of nastiness.

The author continues his reign as the lord of all grimdark; leavening a heavily flawed world with some spicy banter and a little spicier action. A nice enough read.

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Review: Breaking Hel

Breaking Hel (The Age of Bronze, #3)Breaking Hel by Miles Cameron
My rating: 3 of 5 stars

This is a 3-star review which a reasonable estimate of my experience.

While I enjoyed the first two books in the series, this one didn't really work as well.

One reason is the large number of characters coupled with the large armies. It was hard to keep the protagonists separate from the antagonists. Couple that with the fact that characters switch sides a few times.

A second reason is that the ultimate "big bad" in the series is never really exposed until this last book. The character(s) are in the other books, and quite a bit is done to question their motives, but those questions are never really answered.

Thirdly, the "big bad" involves worms that inhabit/coopt human bodies. The author did the same thing in another series.

Lastly, the book goes full on identarian with no useful differences between the sexes when it comes to fighting. And the author is an early Greek (as in BC era Greek) army reenactor. The dude knows better.

If you enjoyed the first two books in the series, then you will enjoy the conclusion enough to warrant reading it.

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Review: The Book That Held Her Heart

The Book That Held Her Heart (The Library Trilogy, #3)The Book That Held Her Heart by Mark Lawrence
My rating: 3 of 5 stars

This is a 3-star review.

There are times when the last book in a series doesn't stick the landing. This is one of those times.

The first two books were great reads. So what went wrong here?

The author is a bona fide mathematics genius. With that comes great familiarity with the string theory that we are living in one of many parallel, nearly identical worlds.

The author attempts to illustrate how there might be so many possible realities in the narrative of the book. The reader ends up consuming several different versions of what might have been. Think of the multiple endings of Tolkien's Return of the King, but not quite as well executed.

Couple that with an ending that is essentially, "conflict resolved because we wish it to be so". It is a fantasy book, so I suppose that's as good an ending as any other, but it felt a bit unjustified.

If you enjoyed the first two books in the series, then you will enjoy this enough as well.

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Monday, August 25, 2025

Review: The Magic Battery

The Magic Battery (The Mage Thomas Lorenz Book 1)The Magic Battery by Gary McGath
My rating: 4 of 5 stars

This is a 3.5-star review which is a reasonable estimate of my experience. Rounding up to 4 stars because the book was very engaging towards the end. The author stuck the landing.

The Magic Battery is set in the 16th century post-Martin Luther, Copernicus, and a few other luminaries of that age. The author admits to taking a bit of license with history in order get magic to be an element of history.

An apprentice mage develops the ability to store magic (hence the "battery") in a manner that will non-mages activate spells. Those with D&D experience will understand the concept to be similar to magical scrolls that can be used by anyone.

This undermines the religious and political dogma of the day as only bona fide mages of the Christian faith may legally cast spells. No women. No heretics (i.e., Jews, Muslims, atheists). The conflict should be obvious.

This book is a slow burn. The early sections drag a bit as our hero looks to learn and use mathematics with magical theory. As someone that uses higher math professionally, I appreciated some of that content. But there came a point where it became almost repetitive without advancing the plot.

The author also hits hard on the themes of social/political exclusion based largely on faith and gender. There were moments when it felt a little too on the nose. However, that may simply reflect a response drive by our modern moment when issues of inclusion/exclusion based on faith and gender are centered in public conversations.

While I think the author's perspective is presented in the book, at the conclusion, he certainly does not rub it in the reader's face. He leaves lots of room for thoughtful reflection regarding individual rights, free speech, right to the free exchange via commerce, and the right to peaceably disagree. This book makes you think, which is what any good book should do.

As an early outing, this is a solid book that is worthy of your time.

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Friday, August 22, 2025

Dann's Ultimate Jars of Clay Playlist

The year is 1995.  I was a member of one of the record clubs.  You would get some number of albums for a penny when you signed up.  To satisfy the agreement, you had to purchase a nominal number of albums over the following years.  People (including me) would sign up, buy the albums, and cancel our membership just to get the "X albums for a penny" deal.  At some point, they wised up by giving away "free" albums for every two or three albums you bought to keep people in "the club".

The monthly flyer had arrived.  Inside the back cover was where they would promote albums that had received critical but perhaps not any sales success.  

This month, Jars of Clay was the featured album.  The blurb said, "this is the best album you have never heard of". The blurb was correct and I became a lifelong fan.

While Jars of Clay is an overtly Christian band, their music easily reaches beyond that genre focus.  Their lyrics frequently include double meanings that can apply in both a religious and a secular framework making their music accessible to a broad range of people.  The best form of proselytizing is when you invite someone into a relationship where the "hard sell" isn't the only objective.

Jars of Clay uses their instruments and voices in complex arrangements that present a vast aural tapestry that most music aficionados should enjoy.

People will frequently talk about their "faith journey" or "belief journey".  It is more accurate to say that I have had a disbelief journey.  I was raised in the United Methodist Church and was a practitioner of irregular faith in both frequency and intensity.

I currently consider myself to be a religious skeptic.  That has been my position for many years.  There might be a higher power out there.  I'm unwilling to believe in ancient texts and modern declarations of faith.  I'd like a little proof.  

Testable.  Verifiable.  Proof.

Thomas had nothing on me.  George Carlin had a good point (Link).

Should I ever find myself willing to declare Christian faith in the future, it will be because of Jars of Clay and all of their albums that I still enjoy to this day.

This ultimate playlist covers all of their studio albums.  As always, this list represents my perspective on the band's work.  Your mileage will vary, but I think I am bringing you a pleasant encounter with some very talented musicians.

Buckle up.  Get ready for a great musical experience with the best band that you have (probably) never heard of.  (Playlist on Spotify)

Jars of Clay - self-titled debut album - Yes, this is almost the entire album.  There is a reason why they garnered so much early attention.

  • Liquid
  • Sinking
  • Love Song for a Savior
  • Like a Child
  • He
  • Boy On a String
  • Worlds Apart
  • Blind
  • Flood
  • Four Seven (hidden track)
Much Afraid - This album didn't generate the same commercial success as their first album.  But for my money, the music is just as good even if it is a little bit slower and more somber.  The sun shines a little brighter when you are climbing out of a dark valley.  Pun intended.  This is the whole album.  It's that good.  It won a Grammy!
  • Overjoyed
  • Fade to Grey
  • Tea and Sympathy
  • Crazy Times
  • Frail
  • Five Candles (You Were There)
  • Weighed Down
  • Portrait of an Apology
  • Truce
  • Much Afraid
  • Hymn
If I Left the Zoo - Their second Grammy-winning album.  Again, this is the whole album.  This group makes it hard to find a song that doesn't demonstrate unique qualities.  Thus far, there isn't really a song that is simply "Jars-of-clay-ium"; generically JoC music but not otherwise notable.  It's all good stuff worthy of being heard again.  And again.
  • Goodbye, Goodnight
  • Unforgetful You
  • Collide
  • No One Loves Me Like You
  • Famous Last Words
  • Sad Clown
  • Hand
  • I'm Alright
  • Grace
  • Can't Erase It
  • River Constantine
The Eleventh Hour - Their third, consecutive Grammy-winning album.  While I am glad to listen to the entire album, I cannot recommend all of the songs as noteworthy examples of what Jars of Clay can accomplish.  If you are enthusiastic about the previous three albums, then give this entire album a listen.  Otherwise, these are the highest of the highlights.
  • Disappear
  • Silence
  • The Eleventh Hour
  • The Edge of Water
Who We Are Instead - Unlike the prior albums, this one never received much attention from the Grammys.  I like it - as you can tell from the number of songs below.  Again, almost the whole album is listed below.  It's good stuff.
  • Amazing Grace
  • Trouble Is
  • Faith Enough
  • Show You Love
  • Lesser Things
  • I'm In The Way
  • Jesus's Blood Never Failed Me Yet
  • Jealous Kind
  • Sing
  • My Heavenly.
Redemption Songs - The guys switched things up for this album.  They reinvented a collection of traditional hymns and spirituals.  Old songs given a modern presentation.
  • I Need Thee Every Hour
  • God Will Lift Up Your Head
  • I'll Fly Away
  • Nothing But The Blood
  • O Come and Mourn With Me
  • It Is Well With My Soul
  • On Jordan's Stormy Banks I Stand
Good Monsters - This is their seventh studio album.  For me, the songs speak to a constant state of anxiety of the moment in tension with long term aspirations for a better life.  Living as one part monster and one part seeking something better.  Musically, the band continues to evolve from their roots without losing the sound that first brought them to prominence.  As with most of their other albums, almost every song is listed below.  These guys are musical master-craftsmen.
It was born out of many experiences and conversations between addicts, failures, lovers, loners, believers, and beggars. And so the language of recovery and the honest discourse about our attempts to live apart from God and apart from each other is a theme. Engaging people who are doing the hard work of laying their lives open to others, and avoiding isolation, has allowed me to see that there is both immeasurable evil and unfathomable good mixing under my own skin and it is grace, mercy and freedom that allow me to not simply be a monster, but to be a good monster. - Dan Haseltine, Jars of Clay
  • Work
  • Dead Man (Carry Me)
  • All My Tears
  • Even Angels Cry
  • There Is A River
  • Good Monsters
  • Oh My God
  • Take Me Higher
  • Mirrors & Smoke
  • Light Gives Heat
  • Water Under The Bridge
The Long Fall Back To Earth - This is canonically their ninth studio album.  It was supposedly nominated for a Grammy.  This album has a heavier synth-pop sound that isn't exactly in my musical wheelhouse.  The songs are good, but not necessarily memorable.  As with The Eleventh Hour, if you enjoy the rest of their songbook, then please give the full album a try.  The band is continually working with new approaches to their music in the hope of connecting with new listeners. 
  • Weapons
  • Two Hands
  • Safe To Land
Christmas Songs - This is their eighth studio album.  But as it is all Christmas music, I elected to make it the last one in my review.  The songs are a collection of new arrangements of traditional Christmas standards, covers of modern songs, and a few Jars of Clay originals.  It is perfectly serviceable for Christmastime listening, but not terribly compelling beyond the season.
  • Love Came Down At Christmas
  • Hibernation Day
  • God Rest Ye Merry Gentlemen
  • Christmastime Is Here
There you go.  That is my Ultimate Jars of Clay Playlist.  I hope you enjoy it.  I also hope you discover one of the best groups around that you probably have never heard of.


Friday, August 8, 2025

Horizon Zero Dawn - Things I Wish I Knew

Things I wish I'd known before starting Horizon Zero Dawn.

I finished Horizon Zero Dawn and the Frozen Wilds expansion back in the fall of 2023.  I wrote most of this back then but never hit publish.  

This is partially a review and partially a list of things that I wish I'd known going into the game. I'll try to avoid any major spoilers...or even minor ones.

Aloy 

Aloy is a great main character.  The game designers got that part right.  She is smart, but she isn't a tank.  Stealth is her best weapon.  Aloy's interactions with other characters are consistent with her general identity.

You can upgrade Aloy using skill points as the game progresses.  You should get enough skill points to acquire the full range of skills by the end of the game.  At least, I was only a couple of skills short of the full set by the end.  And I didn't really care about those particular skills.  

Early on, Aloy discovers a "Focus" that mounts over one ear.  She can use the Focus to identify items of interest, follow prints in the earth left by passing people/vehicles, etc.  It will also help identify the best places to shoot at the machines.

Story/gameplay

Again, no spoilers.  I thought the overall story of the world was well thought out and presented.  There were a couple of times when I had questions based on the information that was already revealed and the story answered them in a way that was consistent with the overall game experience.

The game seemed to get incrementally more difficult at a rate that reasonably matched the improvements that were collected (i.e. skills, better weapons, better armor, etc.).   By the end of the game, Aloy is a beast within her skill set (i.e. ranged attacks and stealth)

This is an open world.  You can interact with and pick up a lot of things.  There are tons of goodies sprinkled around.  Look around.  Explore odd nooks and crannies.  There are some nice bonuses hidden in odd places.  The game will suggest that you scoot through an area that has lots of alcoves.  Check out those alcoves.  Look for handholds that allow you to climb to an unusual area.  You will be rewarded for looking around.

Components

You will pick up components as you travel through the world.  Sometimes they are on machines you kill.  Sometimes they are on people you have killed.  Sometimes you harvest them off of the animals you hunt.  Sometimes they are just sitting around.  Pick up everything.  You can sell the stuff that isn't useful.  Never sell items that can be used to make things for your weapons (primarily different arrows and bombs).

But you can sell machine hearts and eyes without worrying about it.  If a quest requires a machine heart or eye, then you will be tasked with killing that machine as part of the quest.  (There might be one side quest where you need a heart/eye, and will have to go hunt a machine that has the needed heart/eye as part of the quest.)  I finished the game hauling around a small fortune in machine hearts and eyes.

While the number of slots for carrying components is limited, you can hold an unlimited number of reward boxes.  Those boxes will hold all sorts of useful things.  Don't be in a rush to open and consume the content of those reward boxes.  Let those components sit in the boxes until you run short of something.

There is a set of power rings that you can collect.  They help you access certain areas.  As far as I know, the number of power rings matches the number of places where you use them.  There aren't any spares lying about.  They are frequently found in those out-of-the-way locations I mentioned above.

One of the areas holds a suit of powered armor.  One of those rings is only accessible towards the very end of the game.  So you get a nice boost right before the final boss fight if you can unlock that armor.  It takes 5 rings to access the armor.  I found 4 of them.  The last one I would have found if I'd been following the advice above.  There are handholds leading up near the end of a mission.  I got the quest complete message and didn't bother following those handholds to a platform that had that final ring.  My mistake.  I had to climb that tower a second time to get the ring.

Quests/navigation

The game presents you with a series of quests along the main storyline as well as sidequests.  You select a quest and the map will point you towards a location along with a presumed path to get there.  Do not follow the path.  It will inevitably lead you straight into a pack of machines or bad NPCs.  Either one will attack you.  Instead, look around for the best place to use stealth to move through an area.

Move parallel to the path the game is indicating.  You will avoid getting jumped and may end up being able to break up the threat into something that is more easily managed.  Aloy's strength is stealth.  Use that by skirting an area to identify all of the threats.  If you go barging in the front door, you are going to get put on your ass.

You will get mini-quests when you pick up a new weapon.  The mini-quests are supposed to be tutorials of a sort.  Completing those quests will give you experience points towards increasing your level which gets you skill points.  The only rub is that you have to select that mini-quest to get the experience points.  The game won't give you credit unless the mini-quest is active.  I finished the game with 8 or 9 mini-quests left undone.  Do the mini-quests.  Get the experience points so you can get more skill points.  It's worth it to pause the main storyline for a little bit.

Quick travel is available to specific locations.  You have to craft a pack to allow you to travel.  Eventually, you will be able to buy a pack that allows unlimited travel.  Buy the pack.

One last word on quests.  Don't be too hasty about finishing a quest.  There are lots of them where you kill a bunch of machines and then report to someone.  The dead machines will disappear after you report to that person.  Make sure you harvest everything you can before heading for the person and the cut scene that ends that quest.  I missed out on some parts by reporting in without harvesting all the machine parts.

Weaves

You can collect a special class of components called weaves that offer upgrades to your gear.  Some weaves can be added to your armor.  Some can be added to your weapons.  

In my case, I ended the game with a ton of weaves that could have been sold for shards.  The best idea is to keep one or two of the best of any armor weaves and the five (give or take) best of any weapon weaves.  You will use more weapons weaves.

Armor

There are lots of options for purchasing armor.  You are given a set of armor on 3 different occasions (one that allows you to enter a region incognito, a leader's armor in the Frozen Wilds, and the powered armor mentioned above.  I purchased 2 other sets of armor.  One set was early on and focused on stealth.  The other was better for combat.  You can change armor while in the middle of battle.  So you can stealth up to a challenge, kill what you can silently, and then switch to something that will absorb the damage better.

In the end, I only used the two sets of armor that I bought and the powered armor.  I needed the shards for buying ammo more than buying a new set of armor.

You can improve most armor (except the powered armor) by adding weaves into the slots for weaves.  The better the armor, the more slots there are.

Weapons

There are five different types of weapons that you can hold; bow, trapcaster, ropecaster, a type of slingshot, and a spear.  Each is available in different levels/qualities.  As you move through the map and enter new areas, you gain access to improved versions of each weapon.  You can have four different weapons equipped at any time.  But you can switch out weapons on a moment's notice, just like changing armor.  If you are in a fight and one weapon isn't working, then try a different one.

There are three different subtypes of bow.  Each one launches a different set of arrows.  Each arrow has a unique quality.  For example, one arrow will infect machines and people with corruption which causes them to attack one another.  Do not overlook that tool in your..ummm...quiver.  I regularly had at least two bows active at all times.  Hit your targets with one to do one type of damage and switch to another to finish them off.

For example, if a machine is subject to extra fire damage, then hit them with flame arrows until the meter fills, then hit them with the high damage arrows for an extra bit of punch!

The trapcaster allows you to set a trap.  Imagine that!  Traps are basically tripwires with different effects when they go off.  You can't set them off, but your targets can.  I believe you can get hurt if you are in the affected area when the machines set them off.

The ropecaster will allow you to tie down machines.  The bigger the machines, the more ropes that are needed to hold it down.  I didn't use the ropecaster until very late in the game.  Using it made it somewhat easier to deal with bigger machines.  I regret not trying it sooner.

There are two different types of slingshot.  Each has a different group of ammo.  Both are useful.

The last equipable weapon is the spear.  It is largely useless unless you are hidden in a bush.  If an enemy sees you and charges, then fighting with the spear is a bad choice.  Get some distance and use your bow.  You will collect a ton of spear weaves before you acquire a spear that has an upgrade slot.  Keep the best of the weaves, and sell the rest.  I really wish I'd know about how few spear weaves I'd need as I carried a bunch of them for a long time.

There are also other weapons that you can throw or drop like a mine.  There are some places where it is useful to set up a bunch of mines before engaging with your targets.  You won't set one off, but they will if they try to run through your minefield to get you.

Crafting

Mostly, you will end up crafting ammo for your weapons.  As with the armor and weapons, you can stop in the middle of a battle to craft additional ammo.  There were a few boss battles where I needed to craft ammo in the middle of the battle.  Keep extra components on hand just in case.

The crafting components mostly come from machines or trees.  Early on, it is easy to run short of something you need to craft ammo.  But if you keep all of the components you harvest, you will eventually have enough to always keep your packs full.

Modifications

You can also modify your carrying packs to increase the amount of ammo you carry.  This is where it becomes important to kill every animal you find.  Some of them will drop skins or bones or something else that can be used to increase the capacity of your packs/quivers.  That includes rats and fish.  I was never able to fully upgrade all of my packs but didn't really need the extra space by the end of the game.

This was one of the more frustrating dynamics in the game.  Fish and rats are hard to hit.  So upgrades that need rat bones/skins or fish bones/skins are harder to achieve.  Also, not every kill will drop every component.  You have to hit a few rats to get enough bones/skins to matter.

You can kill enough raccoons and turkeys and whatnot pretty easily just wandering around.  But some animals were harder to find/harvest which made acquiring the right drops a bit of a slog.  Also, I think how much damage you do can influence the drop from the dead animal.  At least, it seemed like I got better drops if I used higher damage arrows, or multiple arrows so that the animal ended up being super duper dead instead of just dead.

Machines

Each machine has strengths and weaknesses.  Use your Focus to identify them.  It will also point out the soft points that make it easier to kill the machine.  Put your arrows in the places that hurt the machine the most.

Each machine has its own defensive strategy as well as a unique attack.  Adjust your attack strategy to your advantage.

Early on, you obtain the ability to tame some machines.  You eventually learn to tame a longer list of machines.  This is helpful in that the tamed machines will fight for/with you.  Also you can ride tamed machines.  Mostly, I rode weaker tamed machines as it was difficult to isolate a strong machine.

Animals

Animals are a great source of food/meat.  You can use that to regain health.  You can also craft packs to allow fast travel.  They are a source of parts for expanding your pack capacity.  I don't recall ever encountering a hostile animal that did me much harm.

Combat

Combat is combat.  However, each enemy group only has a limited range of interest.  So if you run away, they will only follow for a while before returning to a non-combat routine.  You can sneak back up and re-engage them.

Use your Focus to locate enemies and the weaknesses of the machines.  Select the weapons that will exploit those weaknesses.

Whenever possible, get as high as possible.  It is generally easier to shoot at enemies from an elevated position.  Frequently, they cannot reach you to counterattack.  Or at least, the higher elevation offers more cover from their attacks.  Also, being up high tends to funnel your targets into a narrow area.  That makes it easier to hit something.

There are several boss battles where the game purposefully makes sure that you can't take advantage of an elevated position.

Ending

The game largely exists within a world of science.  Everything can be explained as technology run amok.  

Except the ending.  A piece of software goes floating on the wind to set up the sequel.  At this point, science is going out the window as we enter a fantasyland where software is a glowing particle that is transmitted on the wind to be captured in a lamp.  It's a modest gripe, but it was an important story element to me.

NPC's

NPC's are another weak point for me.  Aloy is not a tank.  She doesn't do CQC well.  She does do stealth and ranged attacks very well. 

Later in the game, there are incidents where the NPC's engaged in CQC celebrate Aloy's arrival as saving the day.  Why?  A better approach would have been "we will keep them busy while you work them over with your bow".  That evenly values both Aloy and the NPC's roles.  Both bring something equally valuable to the fight even if they are different skill sets.

I eventually found the diversity parade a bit tiring.  The effort to insert every flavor of representation got in the way of telling the story.

As an example, some of the tribes were about as multi-culti as can be.  These small tribes existed for hundreds of years, but never interbred to the point of reducing unique racial features?  Nope.  Not buying it.

The Frozen Wilds was better on that point.  All of the people in that region were visually similar.  There were people there from other regions, but they looked like they came from somewhere else.  The representation made sense within the narrative of the story.

Then there are the omnipresent capable and competent female warrior leaders and the dearth of capable/competent male warrior leaders.  Or at least, the only capable/competent male warrior leaders were all enemies.  All of the good male NPC warriors were a bit goofy.

And then there is this one vendor who made my skin crawl with all the "my lovely lady" comments that he made toward Aloy.

The game is a long grind.  It is worth it overall.  But sometimes those small things get old the further along in the game you are.

Horizon Zero Dawn is worth the effort.  If you play video games, then give this one a try. 4.5 stars.

Tuesday, August 5, 2025

Blocked!! How Tolerant

I was looking back on some past posts.  As my 2.3 faithful readers will recall, the Self-Published Science Fiction Competition ousted a book from the competition because the author held some opinions with which they disagreed.  The rest of the story from last winter is here.

At the time I responded with what I thought was a polite and positive response.  I thanked them for highlighting a book that I didn't know existed and that I ended up enjoying a great deal.

That was the sum total of my interaction with their X account.  Nothing mean nor derogatory.  Simple thanks.

Their response??

Progressivism is nothing if not the sterling examples of intolerance.

I will accept their kind offer and not bother them any further by referring people to any books involved in their competition.  I will however continue to indicate that the SPSFC is run by an intolerant crew and unworthy of any serious fan's attention.

Monday, July 21, 2025

Review: On the Eve

On the Eve On the Eve by Ivan Turgenev
My rating: 5 of 5 stars

This book was recommended to me by someone who decidedly does not share my modest libertarian instincts. He thought I would enjoy the characters.

He was right!

It's been quite a few years since I read it so I don't have a detailed plot analysis. It was an enjoyable read with compelling characters. There was a military/veteran aspect to the story that applies across the ages.

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Wednesday, June 18, 2025

Review: Never Flinch

Never FlinchNever Flinch by Stephen King
My rating: 4 of 5 stars

This is a 4-star review which is a solid estimate of my experience.

Anyone who has read Stephen King's works knows how it goes. You take a couple of people who have "issues", wind them up, and let them wreak havoc on the world. Toss in some protagonists who have their own character flaws. Present it with all of the deft character and social representation/commentary that Stephen King is known for writing.

And the reader gets to experience the anticipation of seeing who actually ends up being the hero at the end of the day. As is typical for a King novel, there weren't many heroes but there were a lot of victims. And one or two villains get away scot-free.

As King books go, this was a very "mid" Stephen King book. A "mid" Stephen King novel is still above average and worth the experience. There aren't any fantasy elements to this book. It's just a straight-up character exploration of normal (for a certain range of normal) characters.

If you are into the Holly Gibney series, then you'll enjoy this. Knock yourself out. If I had read this book, then it would be a 3.5 star review and I might have rounded down.

But...I listened to this book via Spotify. The narrator is fantastic. She not only reads the book, she orates, she performs, and she is spectacular.

Also, a shout-out to Spotify. Their audiobook software keeps track of where you are in the book so you can go listen to music for a while and not lose your place when you come back to the book. I wish they put that much effort into the music portion of their app.

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